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Adapting Latest Video Compression Technology in Cloud Gaming

Abstract


Cloud gaming is becoming more and more popular day by day in the industry as given by the number of startup companies and research papers related to cloud gaming. The idea of scalability and gaming on the go is really impressive. A cloud server executes a game and sends it in form of a video to the user over the internet. In this paper, we discuss the current cloud gaming model and propose a modification in the video codec and the advertisement model for cloud gaming.


Keywords

cloud gaming, video codec, streaming, macro blocking

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